-Hoarfrost Hollow Extra Bosses
HOARFROST HOLLOW EXTRA BOSSES
Boss: Hemorrhoidal Older Brother + Constipated Older Brother + Feeble Ebeloch
Location: Source of the Rumor
Appearance: a sick version of Big Brother Ebeloch who is still wielding a slingshot, a sick version of Brother Ebeloch dual wielding axes, and a sick version of Jolly Ebeloch wielding an axe and shield.
Health Bars: 3, 2, 2
Difficulty: Easy
Attacks:
-Axe Slash (FE): same as Loud Etunoch.
-Double Spinning Axe Slash (FE): same as Loud Etunoch.
-180 (FE): same as Speedy Ekuloch
-Escape (FE, COB): same as Speedy Ekuloch
-Double Axe Smash (COB): the boss simply performs two attacks with his axes, in exactly the same way as the Kobold Warriors you encounter as regular enemies.
-Sneeze Attack (COB, HOB): same as before.
-Fleeing Rush (COB, HOB): ditto.
-Triple Bomb Shot (HOB): ditto ditto.
Other Notes: all three of these bosses will occasionally simply do nothing but stand still and cough. You may get some free hits in against them when this happens.
Strategy: These guys are easy. The Jolly Ebeloch has cribbed some moves from Etunoch and Ekuloch, and the middle brother has swapped out his slingshot for a couple of axes, but they’re still easy foes. The main difference between this battle and the last time you fought the three of them together is that now one will snipe you from the background while two of them harass you up close. It’s still not much of a threat, however. What’s more, since the Ebeloch brothers are all sick from eating the “Eternal Fire Bloom” they will occasionally be temporarily incapacitated by a coughing fit, which makes things even easier. You shouldn’t need any specific help with bosses as easy as these.
Boss: Strong Ekelch
Location: Culprit Behind the Disturbance
Appearance: a blue palette swap of the Robust Echeloch.
Health Bars: 5
Difficulty: Average-Hard
Attacks:
-Red Healing Potion: same as his twin.
-Orange Potion Throw: same as his twin.
-Green Potion Spew: NOT the same as his twin. His potion spewing attack only hits directly in front of him, not to the sides. Take note, however, that it now tracks during startup.
-Double Spinning Axe Slash: same as other kobold bosses.
-Slashing Combo: the boss performs four slashes in a row with his dagger while chasing you. The attack tracks your movement, and he moves faster than you do while using it. This attack does high damage if all four hits connect, so don’t let that happen. Start running immediately when you see him use it. If it looks like he might catch up to you, dodge to the side.
-Blade Sharpening: the boss kneels down and begins sharpening his dagger. After he’s done, it’ll have a green glow around it. Until the glow fades, his dagger attacks will inflict increased damage. This can be interrupted if you KD him in the middle of the sharpening animation, but it’s not recommended to try. Just run away from him until the glow fades if you don’t want to risk getting killed.
Strategy: Okay, first of all, do NOT try to fight this guy in the same way you fought Echeloch. He’s way more dangerous. His Slashing Combo can take off a huge amount of health if you’re not careful, and it becomes even more powerful once he sharpens his dagger, capable of inflicting One Hit Kills (well, Four Hit Kills, but it’s still one single attack). Therefore, don’t get hit. He’s kind of a step up in terms of threat level, compared to what you’re used to by this point. Just be careful when fighting him.
Boss: Gloomy Echapelch + 4 Gloomy Soldier Spiders
Location: Spider Overload
Appearance: a kobold with a crystal spider helmet, wielding an axe; accompanied by 4 gloomy soldier spiders which look exactly the same as their non-emo counterparts.
Health Bars: 4 (Gloomy Echapelch), 3 (Gloomy Soldier Spiders)
Difficulty: Easy
Attacks: Soldier Spiders are the same as usual. For Echapelch:
-Axe Slash: same old attack, but now it inflicts a Target status effect that makes you more likely to be attacked by the other enemies around.
-Double Spinning Axe Slash: same old attack, but inflicts Target status.
-Fleeing Rush: same old same old.
-Backflip: the boss flips backwards, away from you.
Strategy: the boss is just another one of the basic kobold bosses. The only difference is his attacks make other enemies target you, but that’s no problem since they’re pretty much all attacking you already anyway. Get rid of the Soldier Spiders first, and their master will be a piece of cake.
Raid Boss: Giant Polar Bear, Round Two AKA Red Tyrant
Location: White Tyrant’s Challenge
Appearance: the Giant Polar Bear, his fur matted with blood from his previous defeat at your hands.
Health Bars: 9
Difficulty: Hard
Attacks: he’s got most of his old moves, but with some changes.
-Charging Body Slam: this attack replaces the Paw Swipe, and it is a nasty surprise to people who aren’t expecting it. It starts out exactly the same way as its predecessor, with the Tyrant slamming his left paw on the ground. This time, however, instead of lunging forward with it, he will get up on his hind legs and charge at you and perform a horizontal swipe, followed by crashing to the ground right on top of you. If the swipe hits, you’ll be knocked down, leaving little time to get away from the huge body slam. This attack covers a huge distance, and you won’t be able to simply outrun it. To dodge it, do the following: when you see the startup, immediately run away to avoid the initial swipe. Then, dodge diagonally to the side to avoid the body slam, aiming behind him to his right. This is rather difficult to pull off correctly if you’re just starting to fight the Red Tyrant, but practice it enough and you should be able to get the hang of it most of the time.
-Roar Attack: remember how the roar used to be a huge indicator that it was safe to beat the stuffing out of the Giant Polar Bear? Not anymore. Now, it’s been converted into an attack that hits anyone who gets too close while it’s in effect. He also uses it individually, instead of only as an opener to the Triple Spin Tackle. You should back away or block whenever he uses this attack. If you can predict when it’s about to end though, you can use the opportunity to start buffering a combo and hit him with the smash right after it ends. The point at which it’s safe to begin seems to be after three sound waves have radiated out along the ground.
-Stationary Jump: the Tyrant jumps in place, sending out a shockwave that hits everyone next to him. This comes out very quickly, like the Turning Attack. Your best bet for avoiding it is to stay on your toes, and try to minimize your time spent right next to him.
Strategy: All right! You’ve gotten to the Red Tyrant. This guy was widely considered the first “Real” boss, in the sense that he was the first boss actually worth fighting for skilled players by virtue of bearing some resemblance to the huge bosses of Boats 5 and 6. He has huge AoE attacks, high damage, resistance to stunlocking, and heaps of health, making him a step up in difficulty from all bosses so far. Being able to solo this boss was considered a certification of basic competence back in the days of Boat 3.
Now, regarding the actual battle: the Red Tyrant is immune to spearlocking, in the sense that he takes more spears to KD, and so you can no longer get away with spamming spears to KD him till he’s dead. In other words, it’s a test of skill. The only thing I can really say here is good luck, since learning to fight bosses properly is more instinct than instruction. I can tell you how to avoid his attacks and what to focus on, but words only go so far. There comes a point where experience is the only thing that can teach you further, and this is a proper test of what you’ve learned thus far. Keep in mind the concept of spacing. You must remain close enough to attack but far enough to avoid damage. To do this you must familiarize yourself with the actual attacks during battle, and learn where the safe zones are. Good Luck, young grasshopper.
|
 Contents |
|
|
 Tutorial Tools |
|
|
 Category |
|
|
|
|
|